# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: 'Default Outward: Definitive Edition Template'

game: 'Outward: Definitive Edition'
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    'Outward: Definitive Edition': 0.2.2 # Version of the world required for this yaml to work as expected.

'Outward: Definitive Edition':
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  goal:
    # Choose which goal should count as completing your game. For a first
    # playthrough, we recommend *Main Quest 7* which marks the end of the
    # original Outward story line with one of the *Peacemaker* quests or the
    # *A House Divided* quest.
    # - **Main Quest N:** Complete the *n*-th main quest in Outward: Definitive
    # Edition. *Main quest 7* is the end of the original story line, and *Main
    # quest 12* is the end of the Definitive Edition story line. These could be
    # different quests depending on which faction you choose, but all factions
    # have the same number of quests.
    # - **Blood Under the Sun Quest:** Complete the parallel quest *Blood Under
    # the Sun* by finding the culprit behind the assassination of Prince Jaden.
    # - **Purifier Quest:** Complete the parallel quest *Purifier* by
    # investigating rumors of trouble in the *Hallowed Marsh*.
    # - **Vendavel Quest:** Complete the parallel quest *Vendavel Quest* by
    # preventing the destruction of *Cierzo*.
    # - **Rust and Vengeance:** Complete the parallel quest *Rust and Vengeance*
    # by foiling the *Rust Lich*'s plans to destroy Harmattan.
    main_quest_1: 0
    main_quest_2: 0
    main_quest_3: 0
    main_quest_4: 0
    main_quest_5: 0
    main_quest_6: 0
    main_quest_7: 50
    main_quest_8: 0
    main_quest_9: 0
    main_quest_10: 0
    main_quest_11: 0
    main_quest_12: 0
    blood_under_the_sun_quest: 0
    purifier_quest: 0
    vendavel_quest: 0
    rust_and_vengeance_quest: 0

  skillsanity:
    # Randomize the selection provided by skill trainers.
    # - **Vanilla:** Trainers provide the same selection as in the base game.
    # - **Tier One Only:** Tier one skills are added to the general item pool.
    # - **Full:** All skills are added to the general item pool.
    vanilla: 0
    tier_one_only: 0
    full: 50

  wind_altar_checks:
    # Make the Cabal of Wind Altars for each region location checks, and add their
    # corresponding boons to the item pool.
    'false': 0
    'true': 50

  num_breakthough_points:
    # Set the number of available breakthrough points.
    # A value of 11 means that all skill trainer skills are potentially available.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 11
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-11: 0 # random value between 0 and 11

  breakthrough_point_checks:
    # Add breakthough points to the item pool, as well as additional checks for
    # interacting with each skill trainer.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
